Hi everyone, A new update is now available for download. Here are the 1.0.6 patch notes: — Improved HUD for units on the tactical map. — The way unit speed animation changes has been improved. — Optimized tooltip display for mouse cursor movement. — Improved support of displays with 768 vertical pixels resolution. — Fixed ‘Lighting change’ mode functioning. Multiplayer: Mistiming problems fixes. Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby. There are now two game modes in multiplayer: ‘Advanced’ mode — number of points depends on the number of played games and achieved victories; ‘Classic’ mode — every player has an equal number of points (1000 at the moment). Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’. Added information display of other players’ spent points. Updated prices for units, spells and items. Improved chat. Fixed: — ‘Endless siege’ bug. — Berserk barbarian animation caused the game to crash. — Selected building is not correctly highlighted in the city screen. — Effects bug of ‘A portal to Chaos’ event. — Battle starts before some of the dialogues are over. — Capitals generating on neutral terrain types. — AI controlled hero doesn’t attack the castle’s garrison while it’s under siege. — Delays in selection, giving orders and showing tooltip for units. — Problem with necromancy skill and hero information display after the battle. — Inability to sell an item in some cases. — Bug that caused heroes to receive new skills and parameters earlier than intended. — Attack of the enemy castle with no units in the garrison. — Bug with provinces capturing where defenders could become guards in some cases. — Karma transfer from the shard map to the astral. — Killing a skeleton during a battle could cause the game to crash.