Hi everyone, New update 1.1.3 is now available for download. Here's what's new: Improvements: New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons. Added new skills: Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome. Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling. Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant. Improved process of receiving quests from Crystals, they are more randomized now. Improved process of hiring guards to enemy’s base province in the campaign. Their power is now scaled to your progress. Almost all ‘Close’ buttons now have the same look. Added tooltip for ‘Close’ button in all windows that can be opened on the strategic map through hero's circular menu. Unit information’s window has been reworked. Added option to create private games and choose which player to fight with in multiplayer. Reduced game difficulty for the first three difficulty levels. Increased initial income for the first three difficulty levels. Added tooltip for battle result chances on the third difficulty level. During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map. Fixed: Province information in dead and desert lands now doesn’t show an icon of a race that possesses the province. A bug that caused hero’s army to lose a unit without reason after the death of an enemy unit under effect of ‘Enslaved’ spell. A bug that caused hero to become a Slug, Ogre or any other unit after using ‘Enslaved’ spell. AI’s ability to hire guards in a besieged province. Missing tooltip for the first building in a queue in the planned constructions’ window. Buildings tooltip’s displaying already constructed buildings on the astral map. ‘Resurrection’ spell not working if a unit that can use it is killed last in a battle. A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive. A bug that let a hero use the ‘Double Shot’ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didn’t make a move during their turn. If a move is made the skill is deactivated. A bug that caused the game to start a tactical battle with ‘auto-battle - always’ setting turned on. Incorrect priorities for Healer AI’s behavior. Buildings that give access to pact with guard could show incorrect number of the pacts. Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends. AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign. Heroes could get an increase in two basic characteristics instead of one during province exploration. A hero under effect of Dragon Form and Polymorph spells didn’t have access to his spellbook. Players could make a bet on the arena even with no gold left. Game freeze caused by an enemy attacking player’s hero that’s besieging a province. A bug that caused inability to refuse from a quest given to a hero. A bug that caused allied Masters to send peace offers after every turn. A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn. AI sometimes missing units taken to the army from the garrison. Unavailable ‘Library’ button in a situation when two heroes are exchanging items in a province with Library. Inability to look at the detailed item’s information in a neutral shop and its incorrect price in the tooltip. Bugs that caused generation of ‘square’ lakes on the tactical map. Incorrect display of income change in the dialog window for ‘Dionium burning’ event. A bug that caused the army to consist of trolls instead of skeletons in the event ‘The dead have risen from their graves…’ A bug that let player equip Healer’s Staff together with normal ranged weapon thus increasing all weapon’s characteristics. A bug that caused generation of multiple resources in some provinces. A bug that let player equip a two-handled weapon and a shield during a fight. Icon for the merchant district’s building in the city screen. AI attacking player’s capital without siege. Incorrect difficulty modifier’s calculation for gold and gems received after a fight. A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle. Color palette for resources area on the bottom panel of the strategic map. Visual errors of the standard tooltip’s display. AI sometimes buying the same primitive items. AI constructing buildings in a province that improve the ones it already has. Bonuses for mixed skill sets of Commander not working properly (fixed once and for all). Tooltip for the building queue in the tutorial. AI’s ability so send a player a message when it had already received one from him (exception for war declarations). ‘Rain of Brimstone’ ritual not being effective against garrisons. ‘Deadly Terror’ ritual not working properly. ‘Polymorph’ spell bug that happened when the spell was used on the last enemy unit. The unit didn’t die in the end and his army remained on the strategic map. Display of buildings received upon victory on your own shard after other Master’s attack. Damage amount dealt by ‘Mass Suicide’ spell. Finding empty caches. A few bugs with medals received by units in battles. Display bug of ‘You have no access to this resource’ tooltip. Sometimes missing dialog for attack on a neutral province. Hills sometimes looking like plain terrain on the tactical map. ‘Start battle’ button not working during troop deployment on the arena. A bug in the tooltip for a unit’s medal on the tactical map. Game freeze caused by attack on the brigands’ province. Inability to siege an enemy capital if it's under effect of ‘Deadly Terror’ ritual. A few animation bugs of damage numbers on the tactical map. Text scaling in the item information’s window. Ability to buy the same item multiple times having only enough gold for one such item. Mouse scroll for chat and player list in multiplayer. Incorrect processing of Escape button when closing a confirmation window.