Update Notes (December 15)

Discussion in 'Blood & Gold: Caribbean!' started by Dan Spivakov, Dec 15, 2015.

  1. Dan Spivakov

    Dan Spivakov Administrator Staff Member

    Hi everyone,

    The first update is here.

    Today we're focusing on bug and balance fixes and mainly, with other changes and additions coming later this week.

    Update notes 2.010:

    Fixed:

    - "Canyon" land battle location, also known as "two bridges and stuck AI".
    - Bug that caused characters to say "Yes, cap" to the player.
    - Logical error in the dialogue with smugglers ("Dialogue with no exit function").

    Balance:

    - Lowered characteristics for guards on mines during escapes.
    - Changed "escape" mechanic — every failed escape increases the probability of "amnesty" (we'll talk more about it later).
    - Changed text description and lowered number of guards for the "Burning ships" mission.
    - Increased number of thugs in the "Mine capture" mission.
    - Simplified fleet management when entering and leaving harbors — ships are automatically added back to the player's current fleet.

    Added:

    - Two new maps for multiplayer (deathmatch) - "Camps" and "Ruins".
     
  2. Marakus

    Marakus New Member

    Good going! Quick question, are current save games compatible with the update?
     
  3. Dan Spivakov

    Dan Spivakov Administrator Staff Member

    Yep!
     
  4. Dan Spivakov

    Dan Spivakov Administrator Staff Member

    UPDATE:

    We released a small hotfix with these two changes:

    - Fixed fleet disappearance when entering and leaving harbors on some systems.
    - Fixed a bug related to manual ship renaming.
     

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