Hi everyone, We're releasing a pretty big pack of fixes along with some new graphical and gameplay additions in another update today. Update notes 2.040: Added: - New mission "Assassination from the roof". - Shotgun weapon class: Blunderbuss and Blunderbuss Pistol. - Animated moving clouds. - Ability to choose a ship for sinking after accepting another ship to the player's fleet. - Additional experience for completing quests from town's board. - Ability to change facial features for the female character in the face editor. - Traits for player's companions. - Notification about an empty bank account. Fixed: - Sudden death of sailors during boarding fights along with allies. - Removing of ships with zero crew number. - Errors in Russian localization. - Errors in AI behavior in the siege locations. - Chance of getting imprisoned for officer-managers (Treasurer, Secretary etc.) after a fight. - Assignment of an unknown captain during fleet autoselection when coming back to the harbor. - Bug related to giving orders to a governor with no units in his party. - Random ship renaming after changing player's fleet flagship during a battle. - Ships/patrols getting stuck near Biloxi on the strategic map. - Sapper getting stuck during the "Blowing up mine" mission. - Missing particles for the pistol used in the "Killer Nun" mission. - Bug related to the damage calculation dealt to player's ships during sea sieges. - Bug related to hiring veteran lancer in the player's faction. - Bug that caused negative HP for ship hulls. - Script error upon promoting units in the player's party. - Quest distribution bug when the player is the leader of his own faction. - Display bug related to sails on the medium galleon. - Bug related to cannonballs not flying out of the front cannons on some ships. - Bug that prevented players escaping sleep menu in the cabin. Changed: - Functional for calculation and transferring of goods to the player's party when capturing ships after boarding fights.